![]() ![]() Creating an even distribution of blocks from highest to lowest point.Ĭhange the blocks' position from the region to a specific set point. Smooth out the region with an amount of repetition. The walls' height are equal to the maximum height of the region selection.Ĭover every outer part of region with a pattern.Ĭreate a pattern block(s) at the exact center of the region. Pattern is distributed evenly on the highest vertical points of the region.īuild the walls around the outer edges of region. Replace a (or many, or all) block type(s) in region to a pattern. Set all blocks from the region to a pattern. It can also be contracted from the opposite side with at the same time.Įxpand the region selection based on the amount to all side: Up, Down, North, South, East, West.Ĭontract the region selection based on the amount from all sides: Up, Down, North, South, East, West.Ĭount the number of blocks based on which type.Ĭount the percent (%) of each block type presented in the region. It can also be expanded to the opposite side with at the same time.Ĭontract or withdraw the region selection based on the player's facing or map direction. Select the 16 x 16 x 256 block-area-wide chunk as a region selection.Įxpand or grow the region selection based on the player's facing or map direction. Select the block you are looking at as position 2. ![]() Select the block you are looking at as position 1. ![]() Select the player's bottom half as the position 2. Select the player's bottom half as position 1. The item minecraft:wooden_axe is currently set as default.Įither disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand).Ĭhange the current selection style to a specific one. It can be optimized with the command " //sel " for further selection styles. Redo the number of //undo used from self or other player.Ĭlear all available //redo(s) and //undo(s).Ī default wand that is used to select an imaginary region. ![]() Hello I'm Felipe, I'm reporting a bug that I recently discovered that when the player uses an ender peal or uses any other action with teleportation, outside the nether portals and The end, whenever the teleport happens, the character teleports to the desired location but I can't do it no interaction with things like breaking and placing blocks and hitting, already in multiplayer I tested it and saw that others see me in the same place where I chose to use the ender peal, that is after teleporting myself to the desired location in one way or another after the movement, for players I'm still at the place where I used ender peal even after walking and moving around the world in players' view I'm still standing where I used teleport, unable to interact with anything, and a bug that I found quite annoying from deal in the game since every time it happens I have to leave and enter the world to normalize, and I hope you manage to solve the problem as soon as possible, a warning, this bug applies to all game modes, except the spectator since this bug does not affect anything in this game mode that only specta the word, thanks have a good job.Undo the number of Worldedit commands used from self or other player. ![]()
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